Sunday, January 18, 2015

Revision Note 7: Momentum and Collisions

Momentum:
p = mv
What is important is change in momentum,
F∆t = ∆p = m∆v
Impulse:
F∆t is called the impulse, which is equal to change in momentum.

Use calculus when force varies (generally with time):
Center of mass:
For n different masses, the center of mass (x,y) is:
Problem Solving Tips:

Tip 7.1:
For solving momentum problems, first resolve momentum into two orthogonal axes. Then:

pi,x = pf,x
pi,y = pf,y

The above apply to all types of momentum problems.
The issue is with the number of unknowns and number of equations. There are now three types:

(a) Apply the principle of conservation of momentum only. Some parts of the final momentum are given – maybe the angle or the magnitude – to provide the extra equations to enable solution.

(b) Completely Elastic. No energy lost.  In this case we have the extra equation:

KEi = KEf
Or if springs are involved:

KEi + PEi = KEf + PEf

(c ) Completely inelastic. No, not all energy is lost, but some definitely is lost. The definition of a completely inelastic collision is that the two objects stick together after collision, so their final velocities are the same:

v1,f = v2,f

Broken down into two components:

vx,1,f = vx,2,f

vy,1,f = vy,2,f

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